Mar 24, 2008, 03:23 PM // 15:23
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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A single skill unique to each one? Maybe.
- Bear Form for Jora (after making her quest).
- Gloat for Pyre.
- Summon beta Golem for Vekk (After making his quests)
- Trapple for Zhed.
etc.
PvE skills? No. Now they work as 'treats' to reward those that play in with other players.
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Mar 24, 2008, 03:24 PM // 15:24
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#22
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Emo Goth Italics
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/Notsigned
Remove PvE skills from the gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame........ .............
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Mar 24, 2008, 04:29 PM // 16:29
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#23
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Jungle Guide
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Quote:
Originally Posted by Azazel The Assassin
I know many people would say this would way overpower PvE, but I think this not only makes some sense *at least more then 7 heroes* and would not be any more overpowering then an Ursan team.
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There is nothing more overpowered than Ursan, even 7 heroes don't compare to how Ursan is used and /signed for getting rid of pve skills.
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Mar 24, 2008, 05:17 PM // 17:17
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#24
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Academy Page
Join Date: Dec 2007
Location: Atlanta, GA
Guild: Droknars Arena Dogs
Profession: Mo/R
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/signed
When I first played through Eye of the North, I was quite surprised after completing Curse of the Norn Bear that Jora did not have some sort of bear skill. I had assumed that after the curse was lifted she would have this skill.
I like the idea of making the skills hero/campaign specific. Makes the heros more unique instead of just picking them based on appearence. Might finally give Norgu and Goren some play time if they get half decent skills that other heros cant use.
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Mar 29, 2008, 08:42 AM // 08:42
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#25
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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/signed. The OP makes sense.
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Mar 29, 2008, 12:57 PM // 12:57
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#26
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by MirkoTeran
/not-signed. They need to remove PvE skills, not add them to heroes.
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I agree on this one, but i find it very ironic that SMS is for removing PvE skills and yet you are the guys who rely heavily on imbagon for your pve success
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Mar 29, 2008, 01:01 PM // 13:01
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#27
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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/no no no
play with humans if you want a full pve skill team
(as in people with pve skills no skill bar of pve skill)
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Oct 16, 2008, 05:49 PM // 17:49
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#28
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Decided to update the OP of this thread, as the opinions of this thread seemed balance, and some were misguided. Also added things for M.O.X. and a Poll.
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Oct 16, 2008, 07:23 PM // 19:23
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#29
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Wait, how would Razah's Call to the Torment work? He'd summon another copy of himself? /confused....
Anyway, I do wish they'd remove PvE skills from the game - but as long as they're here, why not.
/signed
Last edited by zelgadissan; Oct 16, 2008 at 07:28 PM // 19:28..
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Oct 16, 2008, 07:36 PM // 19:36
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#30
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by zelgadissan
Wait, how would Razah's Call to the Torment work? He'd summon another copy of himself? /confused....
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Lol, the last thing I want is a hero taking double damage for five seconds while kneeling.
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Oct 16, 2008, 07:56 PM // 19:56
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#31
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by trankle
Lol, the last thing I want is a hero taking double damage for five seconds while kneeling.
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Yeah, I think the "balance" I proposed to not make it so imba actually nerfs it. I'll rethinking something, but I still say Razah should get the option of using this skill. Of course, you don't have to have Razah bring it.
I think changing it to a stance and remove the kneeling portion would be good balance. Of course, it would act like the Wastrel skills, if it doesn't go through the full duration, no affect.
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Oct 16, 2008, 10:08 PM // 22:08
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#32
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Forge Runner
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Lmao..
First people QQed about ursan. Now heroes and PvE skills. There's a reason ANET doesn't listen to you:
You will ALYWAAAAAAAYS find something to complain about.
I, for one, think Heroes should get PvE skills. While monster skills would make them more overpowered than people, with the exception of Mox, the slogan is "Play with your friends, or ours!" and they should be able to have the same advantages/disadvantages as the player. Ohhhh, but what about the QQers saying "aaaaa its overpowered omg omg omg aaaaaaAAAAAAAAAAAA!!!!!!!!!!!!"? A full human team can do the same, if not, better, than heroes, dumbasses, and it is people like you who make me think common sense isn't too common anymore <_<
"Play with your friends or ours!"
Specifically, you should be playing with your friends, or that of ANET. This isn't pug wars. Do you want more flexibility or variety to the game? Customization, perhaps? Being able to enjoy all professions even though you only play a paragon? Then heroes should get PvE skills. Don't be stupid. Anet called this a CORPG for a reason. You can play with your friends.
/signed
Last edited by Lishy; Oct 16, 2008 at 10:14 PM // 22:14..
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Oct 17, 2008, 01:20 PM // 13:20
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#33
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Krytan Explorer
Join Date: May 2007
Profession: P/
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I like the idea of the OP, if not the specific details. (A lot of PvE skills are imba imho, and giving Vekk all of the Asuran skills seems like overkill.)
I do like the idea of having heroes possess a unique Hero skill, though. Makes each hero more of a collectible - so MoW is different from Olias and Livia; Koss is different from Goren; Melonni from Kahmu; etc. The challenge, of course, would be to give each hero a unique skill that was balanced - otherwise, as we see with regular and elite skills, only a handful ever see regular play.
Of course, that would also add to the desire to implement a full hero party...
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Nov 14, 2008, 03:11 AM // 03:11
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#34
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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RP is above balance, and signatures are free.
For what it is worth :
/signed
Quote:
Originally Posted by I D E L E T E D I
I agree on this one, but i find it very ironic that SMS is for removing PvE skills and yet you are the guys who rely heavily on imbagon for your pve success
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Ironic isn't it... same goes for HM and Full Sets of Cons (at least last time I saw them).
Tought 1 imbagon is smarter play than some other abused skills.
Also, a note on Razah : no "call-to-torment-like" skill for him, it's actually a demon skill. I'm surprised you forgot that detail Azazel.
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Nov 14, 2008, 08:37 AM // 08:37
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#35
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Steps_Descending
Also, a note on Razah : no "call-to-torment-like" skill for him, it's actually a demon skill. I'm surprised you forgot that detail Azazel.
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Actually, I didn't forget that. What you forgot, is that Razah is technically a Torment Demon himself. I'm not sure if he counts as a Demon in game mechanics, but lore-wise, he is.
Last edited by Konig Des Todes; Nov 14, 2008 at 08:41 AM // 08:41..
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Nov 14, 2008, 08:43 AM // 08:43
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#36
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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I think allowing them to get just one of the pve skills you have grinded would be nice, can you imagine a N/Rt with GDW.
pink
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Nov 14, 2008, 08:57 AM // 08:57
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#37
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Furnace Stoker
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Quote:
Originally Posted by MirkoTeran
/not-signed. They need to remove PvE skills, not add them to heroes.
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/signed for this.
Dont need PVE skills, just need 7 heroes with a bar of 8 normal skills on each.
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Nov 14, 2008, 08:15 PM // 20:15
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#38
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Razah with call to the torment. lol. Would be cool, but no. Just no.
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Nov 15, 2008, 02:47 AM // 02:47
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#39
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Trample on Zhed? Good god. Enough people already complain about his eratic aggro behavior. Giving him a skill that requiers him to run into a mob to use would be horrid. You'd be forced to give him skills to deal with it, and not give him a 'normal' build for an Elementalist.
Razah....lol. Razah goes below 50% health and uses Call to Torment. New Razah is made I have seen Torment creatures multiply more than once, and have 1 monster become 4 or 5 due to targeting issues. Can you imagine having a team of 2 players and 2 Razah's becoming a team of 2 players and 4 Razah's, 6 Razah's?
Overall, I see no reason at all to give any hero any PvE only skill, and even less reason to give them Monster skills. I play with hero/hench more than I do other people. However, this is a game designed around MULTIPLAYER aspects, so you should be playing with other people if you want those skills used.
Last edited by MagmaRed; Nov 15, 2008 at 02:53 AM // 02:53..
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Nov 15, 2008, 03:36 AM // 03:36
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#40
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by MagmaRed
Trample on Zhed? Good god. Enough people already complain about his eratic aggro behavior. Giving him a skill that requiers him to run into a mob to use would be horrid. You'd be forced to give him skills to deal with it, and not give him a 'normal' build for an Elementalist.
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You would have the option of putting the skill on the bar or not. So if you want Zhed to be PBAoE, this would benefit, if not, don't use it.
Quote:
Originally Posted by MagmaRed
Razah....lol. Razah goes below 50% health and uses Call to Torment. New Razah is made I have seen Torment creatures multiply more than once, and have 1 monster become 4 or 5 due to targeting issues. Can you imagine having a team of 2 players and 2 Razah's becoming a team of 2 players and 4 Razah's, 6 Razah's?
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Yes, but those Razah's would be worthless after the group is dead - they would act similar to a Ebon Vanguard Assassin without any aggro, that is just walk around the spot of summon until they find something to attack.
Could easily put a timer on the duplicates as well.
The Call of Torment (personally something I would love to see just for laughs) seems to be the most hated skill of the suggestions. Bigger Nerfed version?
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